Chaos Control: An In-Depth Look at the 1995 Game's Variants
Chaos Control was originally released for the Philips CD-i in 1995, and ported to Sega Saturn, Sony PlayStation, MS-DOS and Apple Macintosh soon after, and more recently to Steam in 2018. No console versions were released for the North American market, with releases only in Europe and Japan. The MS-DOS version was however published in North America by I-Motion, Infogrames' North American publishing division at the time. The later Steam release was also made available worldwide. I have been unable to find any information regarding the distribution of the Macintosh version.
The CD-i version is the definitive version. The original from which all others were derived. I cannot confirm whether the CD-i version was released in languages other than English, my British CD-i disc contains only English language audio with a multilingual manual, but the game was made available elsewhere in Europe. The Sega Saturn versions were either Japanese only or multilingual English, French and German, and the PlayStation port was also Japanese only.
A claim regarding Chaos Control that I have seen across various sites, including Wikipedia, is that “an enhanced remake was released exclusively for the Sega Saturn in 1996”. Unfortunately, Wikipedia does not cite a reference for this claim. This needs clarification as it likely stems from misunderstanding or misreporting.
To unravel this falsehood, I should first explain a little
about the CD-i version’s video files. The CD-i’s video files were saved with the .RTF
extension, which is an extension that is confusingly more commonly associated with text documents (Rich Text Format). However, these are nothing more than alternatively named MPEG video files. They can be played in a capable video player,
such as VLC, without issue. Analysis of
the media codec information in VLC reveals that the video resolution is 368x272
pixels and runs at 25 frames per second, al.
The Sega Saturn saw three editions released. The first
edition, released in Japan in 1995, was titled ‘Chaos Control’ (in
English) and subtitled in Japanese ‘カオスコントãƒãƒ¼ãƒ«’. This game was a reasonably faithful port of
the CD-i original. It was complete as it
contained all levels and cutscenes, but all of the voice audio was in the
Japanese language. Happily, Sega Saturn
discs are easily read by just about any CD-ROM drive and it’s easy to see the
file structure on the disc and find that all of the video files are saved in
the `.AVI` format. Analysing the media
codec information in VLC tells us that the video resolution is only 352x224
pixels and runs at a mere 15 frames per second. Furthermore, the visual quality
is quite simply poorer in appearance, which appears to be due to the use
of a reduced colour palette. This is hardly “enhanced”. But wait, this isn’t the version referred to
in the Wikipedia article. The article states that it was a 1996 Saturn release
that featured enhanced video. Let’s take
a look at the other two…
The following year, in 1996, the European edition of Chaos
Control was released for Saturn. It
featured audio in three languages, English, French and German. It is the first
version of the game that allowed the game to be played with a light gun (the
Saturn’s “Virtua Gun”) and to allow
two players to play cooperatively. And as it’s a Saturn game we can easily look
at the files on the disc. There are
significantly more video files on the disc than in the previous release. Many of them
have been named similarly to each other, but suffixed with either E, F or G –
these are separate audio translations for each of the videos that contain
speech, in English, French and German respectively. How did the developer fit all of this extra
video onto the disc? By comparing all the files from previous versions you can
see that they removed a huge portion of the game! The entire second area (the
“Virtual” section) is completely missing. This amounts to four individual
gameplay sequences. Ok, so this game is multilingual, but a shorter overall
experience.
Later in 1996, Japan saw its second edition of the game
released, and the third and final overall for the Saturn. This time it was
retitled “Chaos Control Remix”, presumably to distinguish it from the first
Japanese Saturn release. This version
adopted the same changes made for the earlier European release, allowing the
game to be played with a light gun and by two players at once. Unfortunately, a look at the files on the
disc shows that this version also omitted the same large portion of the
game. This is a curious development as
this release only contains one audio language, Japanese, and was therefore not subject to
the same disc space constraints as the multilingual European edition. But further examination reveals the likely
reason. The filenames all match the filenames of the English language videos
from the European disc. It seems that this Japanese version was just a hastily
adapted conversion of the European version, having simply removed the French
and German translations and replaced the English videos with the Japanese
counterparts. Unfortunately, it was considered just too much effort to restore the missing
section of the game.
Let’s take a look at the video file information. Once again,
putting the files into VLC gives us some information about the video’s
encoding. Unfortunately both the European release and the Japanese “Remix”
reveal no difference from the earlier Japanese release. These video files are
also 352x224 and 15 fps. So if the resolution and framerate across all three
Saturn versions are the same (poorer quality than the CD-i original), what
“video enhancements” does the Wikipedia article refer to? Simply put, the visual quality of the Euro
and Japanese Remix videos does look a little better than the first Japanese
Saturn version, employing some dithering to help blend the colours. This is where I think the misunderstanding
originated.
The claim that 'an enhanced remake was released exclusively for the Sega Saturn in 1996' is incorrect. The enhancement can only be the use of dithering to improve the appearance of the videos between the 1995 Saturn version and the 1996 Saturn versions, barely an enhancement over the earlier Saturn release only, but still a net diminishment from the original CD-i version.
![]() |
Comparing the video files across different versions |
I also checked the PlayStation release, which was a Japanese exclusive in 1996. The file format was in a proprietary `.STR` format which I was able to analyse in a program called jPSXdec. This showed that the video resolution was 320x224 and 15 frames per second. So PS1 had the lowest resolution of all the console versions, and worse still, reviewing the video files on the disc showed that, not only was the “Virtual” section entirely missing as with the Saturn releases, but so was one of the “Space” section levels!” This is the smallest version of the game yet, and at poor quality.
![]() |
Analysing the PS1 video files |
Below, you can see a table comparing all of the video files
available between the different console variants, which should hopefully
highlight just how much of the game is missing from some of them. Only the CD-i and first Japanese Saturn
versions contain the whole game and, of those, the Saturn version has poorer video
quality.
File Description |
CD-i |
Saturn JP1 |
Saturn EU |
Saturn JP Remix |
PS1 JP |
Publisher
Splash |
philips.rtf |
PHILIPS.AVI |
|
|
KOKOPELI.STR |
Infogrames
Splash |
tatou.rtf |
TATOU.AVI |
|
|
TATOU.STR |
Introduction
Pt 1 |
sonde.rtf |
SONDE.AVI |
SONDEE.AVI SONDEF.AVI SONDEG.AVI |
SONDEE.AVI |
INTRO00.STR |
Introduction
Pt2 |
intro1.rtf |
INTRO1.AVI |
INTROE.AVI INTROF.AVI INTROG.AVI |
INTROE.AVI |
INTRO01.STR |
New York 1
Intro |
intro2.rtf |
INTRO2.AVI |
TLIBE.AVI TLIBF.AVI TLIBG.AVI |
TLIBE.AVI |
DEC128.STR |
New York 1
Game |
lib.rtf |
LIBERTY.AVI |
LIB.AVI |
LIB.AVI |
LIBERTY.STR |
New York 1-2
Cutscene |
pl_li_fr.rtf |
TLIB.AVI |
TFRO.AVI |
TFRO.AVI |
TLIB.STR |
New York 2
Game |
fro.rtf |
FRO.AVI |
FRO.AVI |
FRO.AVI |
BRIDGE.STR |
New York 2-3
Cutscene |
pl_fr_ma.rtf |
TMAN.AVI |
TMAN.AVI |
TMAN.AVI |
TMAN.STR |
New York 3
Game |
man.rtf |
MAN.AVI |
MAN.AVI |
MAN.AVI |
TOWN.STR |
NY Outro
Cutscene |
hqg.rtf |
HQG.AVI |
HGGE.AVI HQGF.AVI HQGG.AVI |
HQGE.AVI |
HQG.STR |
VR Intro
Cutscene |
|
|
|
||
VR 1 Game |
cpu.rtf |
CPU.AVI |
|
|
|
VR 1-2
Cutscene |
pl_ca_fr.rtf |
YOK0.AVI |
|
|
|
VR 2 Game |
fra.rtf |
FRA.AVI |
|
|
|
VR 2-3
Cutscene |
pl_fr_vo.rtf |
YOK1.AVI |
|
|
|
VR 3 Game |
vol.rtf |
VOL.AVI |
|
|
|
VR 3-4
Cutscene |
pl_vo_vi.rtf |
YOK2.AVI |
|
|
|
VR4 Virus
Game |
vir.mpg |
VIR.AVI |
|
|
|
Space Intro
Pt1 |
dep0.rtf |
DEP.AVI |
DEP1E.AVI DEP1F.AVI DEP1G.AVI |
DEP1E.AVI |
|
Space Intro
Pt2 |
dep1.rtf |
DEP2E.AVI DEP2F.AVI DEP2G.AVI |
DEP2E.AVI |
|
|
Space 1 Game |
sp1.rtf |
SP1.AVI |
SP1.AVI |
SP1.AVI |
|
Space 1-2
Cutscene |
pl_s1_s2.rtf |
SP00.avi |
TSP2E.AVI TSP2F.AVI TSPG.AVI |
TSP2E.AVI |
|
Space 2 Game |
sp2.rtf |
SP2.AVI |
SP2.AVI |
SP2.AVI |
SPACE2.STR |
Space 2-3
Cutscene |
pl_s2_s3.rtf |
SP01.AVI |
TSP3E.AVI TSP3F.AVI TSP3G.AVI |
TSP3E.AVI |
|
Space 3 Game |
s3.rtf |
SP3.AVI |
SP3.AVI |
SP3.AVI |
SPACE3.STR |
Space 3-4
Cutscene |
pl_s3_s4.rtf |
SP02.AVI |
TSP4E.AVI TSP4F.AVI TSP4G.AVI |
TSP4.AVI |
|
Space 4 Game |
s4.rtf |
SP4.AVI |
SP4.AVI |
SP4.AVI |
SPACE4.STR |
Space- Maze
Transition Cutscene |
vm1.rtf |
DEC.AVI |
VME.AVI VMF.AVI VMG.AVI |
VME.AVI |
DEC.STR |
Maze 1 Game |
mo1.rtf |
MO1.AVI |
MO1.AVI |
MO1.AVI |
MOTHER1.STR |
Maze 2 (1
Left) Game |
mo2.rtf |
MO2.AVI |
MO2.AVI |
MO2.AVI |
MOTHER2.STR |
Maze 3 (1 Up)
Game |
mo3.rtf |
MO3.AVI |
MO3.AVI |
MO3.AVI |
MOTHER3.STR |
Maze 4 (3 Up)
Game |
mo4.rtf |
MO4.AVI |
MO4.AVI |
MO4.AVI |
MOTHER4.STR |
Maze 5 (3
Right) Game |
mo5.rtf |
MO5.AVI |
MO5.AVI |
MO5.AVI |
MOTHER5.STR |
Maze 7 (4
Left) Game |
mo6.rtf |
MO6.AVI |
MO6.AVI |
MO6.AVI |
MOTHER6.STR |
Maze 8 (4
Right) Game |
mo7.rtf |
MO7.AVI |
MO7.AVI |
MO7.AVI |
MOTHER7.STR |
Maze “Try
Again” Cutscene |
nexttry.rtf |
TVM.AVI |
TVME.AVI TVMF.AVI TVMG.AVI |
TVME.AVI |
TVM.STR |
Lose Ending |
dead.rtf |
PER.AVI |
LOSE.AVI |
LOSE.AVI |
PER.STR |
Win Ending |
win.rtf |
GA.AVI |
WIN.AVI |
WIN.AVI |
GA.STR |
Epilogue |
epilog.rtf |
EPI.AVI |
EPILOGE.AVI EPILOGF.AVI EPILOGG.AVI |
EPILOGE.AVI |
EPIL.STR |
Credits |
credits.mpg |
CRED.AVI |
|
|
|
There were other versions released. One for the PC running
MS-DOS, and another for the Apple Macintosh.
The MS-DOS and Apple Macintosh versions defy my ability to analyse their files. All of the DOS version’s data appears to be held within a single large file from which I lack the ability to extract any meaningful data. However, I was able to play it in DosBox and found that it differs greatly from the console versions. The same pre-rendered videos are used for the passive scenes where the player is not playing (cutscenes and the like) albeit at a significantly lower resolution of woefully poor quality; but the gameplay is very different. These appear to either be rendered in real-time or have been prerendered at a much-reduced poly-count to the original video (I’m inclined to think the latter, because the same trick of covering the destroyed ships with a smoke cloud until they leave the screen has been employed). These playable sections are not just lower resolution, but lower quality 3D models were used.
I recorded gameplay footage of the MS-DOS version for analysis and estimated the resolution to be around 288x180 and the framerate to be in the region of 15fps.
I wasn’t able to play through the entire game unfortunately because it is punishingly difficult. The MS-DOS version does not allow you to have any extra lives, so once your health is depleted, it’s game over. The console versions allow you to have up to 9 extra lives, so this choice for MS-DOS confounds me. I can only imagine that it was considered too hard or infeasible to program handling for resuming the game with a life deducted and health replenished. But in my limited playthrough I was at least able to ascertain that some levels were considerably abbreviated from their console counterparts. The second New York stage ended halfway across the bridge, whereas the Console editions continue to a vertical flight alongside a tall building and beyond before concluding. But i was able to see a full playthrough by a user on YouTube and it appears that all the levels are present, even if some are abbreviated.
I haven’t been able to play the Macintosh version
or find any videos of anybody playing it. I suspect that this may be of similar
quality to the MS-DS version.
The game is currently available to purchase on Steam. Unfortunately this is just the MS-DOS 1995 version and is provided with DosBox. What a shame that the publisher didn’t take the opportunity to produce a new version with upscaled CD-i video files. I think this was probably a lazy effort to make some easy money by cashing in on an IP that they had access to with minimum effort.
![]() |
1995 CD-i version |
![]() |
1996 Saturn Version (note the HUD is not central, allowing room for a second player's HUD) |
Finally, it would be remiss of me to not actually try playing the CD-i release of Chaos Control with a lightgun. My experience with the CD-i is that it rarely distinguishes between control methods, and it is usually up to the player to indicate what type of controller they are using in the game, so it might be possible to play with a lightgun regardless. However, Chaos Control makes no such request of the player whether or not the Peacekeeper gun (the CD-i's only lightgun peripheral) is connected. The game's cursor can be controlled using the Peacekeeper, but there is a significant offset that cannot be corrected as the game offers no way to calibrate. A disappointing omission, making lightgun operation infeasible in this game.
So what’s the best version to play? Well, for video quality and completeness, the CD-i original is the one to choose. However, this game is best played with a light gun, and only the European and Japanese Remix Saturn versions can offer you that functionality (I shall provide links to scans of the manuals to demonstrate that they are the only versions to mention light gun functionality).
That's it. Here are some links to some supporting information that you might be interested in:
Finding Japanese manuals can be hard. if I come across the two Saturn Japanese manuals and the PS1 manual then I'll upload them to the Internet archive and -add the links here.
I have also published a short YouTube video comparing the main differences between most versions of the game:
Please consider subscribing to my YouTube channel : https://www.youtube.com/@widge
If you'd like to support me you can do so at https://ko-fi.com/widge
Comments
Post a Comment