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Mission: Paintball (2004) – Plug & Play Lightgun Game by Tiger/Hasbro

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Right at the start of the 21st century, in the early twenty-nothings, before smartphones dominated casual gaming and before emulators became household tools, there was a simpler gaming frontier: the plug-and-play console. A self-contained controller, processor, and game library in one. Plug it into your TV and play instantly. I distinctly remember this time as being a period where lots of simple plug-and-play TV games saturated store shelves.  And Amongst these quirky relics lies a remarkable and somewhat overlooked title: This is Mission: Paintball , released in 2004 by Tiger Electronics ( or Tiger TV Games as declared on the game's title card ) , a Hasbro subsidiary. Unlike many of the plug-and-play units which offered arcade ports or retro rehashes, Mission: Paintball  was an original first-person shooter designed exclusively for television play. It was a full-fledged lightgun experience, simulating the thrill of competitive paintball with surprising ambition.  But it...

"Who Shot Johnny Rock?" - Overhauled for Hypseus

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Who Shot Johnny Rock?  is an FMV light gun game originally released by American Laser Games in 1991. Like many of their titles, it ran on laserdisc hardware in arcades, using full-motion video to deliver a movie-like experience with live actors and pre-recorded scenes. You didn’t control a character in the traditional sense, your job was to watch the story unfold and shoot when the time was right. It was part of that early wave of "interactive movie" games, where gameplay was built around reacting quickly to on-screen events. The game is set in a stylized version of 1930s Chicago, and you play a private detective hired to solve the murder of a nightclub singer named Johnny Rock. Your client is Red, a classic femme fatale who brings you the case and sends you off into the city’s underbelly to track down suspects. There are four main ones, all with disease-themed nicknames: Measles, Mumps, Smallpox, and Lockjaw Lil, and each with a motive. The twist is that the killer is rando...

Gaming History: The Official Street Fighter II VHS from Nintendo Magazine System - (a retrospective)

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" Nintendo Magazine System " ( NMS ) was a British gaming magazine that began in 1992, as an offshoot from its parent magazine Mean Machines , which split into the Nintendo-centric " Nintendo Magazine System " while the Mean Machines title would live on as a Sega-specific publication, renamed " Mean Machines Sega ".      At that time, the British gaming magazine market was highly competitive with countless colourful covers demanding the attention of the casual newsagent patron, and so the newly created NMS was going to struggle to find its foothold in the market. It needed to do something to position itself above its rivals. The planned campaign involved adorning the magazine covers with gifts to entice buyers, with issue #1 offering a Game Boy keyring/clock. But it was issue #3, published in December of 1992 that set a new standard. Street Fighter II was already one of the biggest arcade games of the time having hit arcades in the previous year and...

AFTER BURNER – Japanese VHS Gameplay Tape from 1987

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Today we’re diving into a rarely discussed yet fascinating slice of video game media history: a Japanese VHS tape released in 1987, showcasing raw gameplay footage from SEGA’s legendary arcade aerial combat-sim, After Burner . This isn’t a fan edit. It’s not a "Let’s Play". It’s not even a strategy guide in the traditional sense. What you will find is part of a short-lived but curious trend in Japanese media from the mid to late 1980s: commercially released gameplay tapes on VHS. This is a commercially sold gameplay video, professionally recorded, edited, and distributed to an enthusiastic market during the golden age of Japanese arcades. What Is This Tape? This particular videotape showcases a spliced run of SEGA’s After Burner , one of the defining arcade experiences of the 1980s.  Well, perhaps it isn't After Burner , but in fact After Burner 2 .  As the video cassette case advertises the name After Burner , the title sequence in the video shows that this might just ...

Making SAROO Backgrounds Easily 🪐

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It's been over a year since SAROO firmware v0.5 introduced support for animated GIF backgrounds and background music . An amazing feature that lets SEGA Saturn fans customise their ODE experience with visual and audio flair. But despite the potential, there’s surprisingly little content out there taking advantage of it. I wanted to change that. 🎬 The Frustration of Making Backgrounds When I first set out to create my own backgrounds, I expected it to be a fun and creative process, which it was at first for a while, until i hit a brick wall. Finding and/or producing a set of still images from which to generate an animation was the fun part, but it fell apart when i tried to combine these into a GIF. the SAROO documentation, such as it is, doesn't go into any detail about what the Saturn and SAROO expects in an animated GIF. It only specifies the dimensions (320x240) and recommended upper filesize limit. The few tutorials I found didn't go much further either, only reco...

Can you help with my next Hypseus game project?

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Hi, I’m Widge. I’m the author of the Captain Power VHS Game simulator for Hypseus Singe, and I’ve also released other projects for Hypseus including the Video Driver VHS Game Simulator, Minesweeper, Space Rocks, and most recently, I co-authored the Hypseus version of Marbella Vice. I’ve also had a hand in contributing to improving some of the earlier lightgun game conversions for Hypseus. Everything I’ve been involved with and released so far has been completely free — no strings, no paywalls, no donation drives. Right now, I’m working on a few different projects. But specifically, something that I’m really excited about is a simulation of the Video Challenger VHS game system. For those unfamiliar, Video Challenger was a VHS-based lightgun game system similar to Captain Power. It used video playback with special flashing patterns embedded into the footage that a sensor on the toy gun could detect — almost a home version of laserdisc-style gameplay, but much more obscure and limited. Th...

Chaos Control: An In-Depth Look at the 1995 Game's Variants

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This article exists to catalogue and present my findings on the differences between various console and computer editions of the 1995+ game, Chaos Control, by Infogrames. I have extensively played and explored the filesystems of most versions of this game for another project. In my research, I have found inaccuracies regarding the game being reported, largely by people who have never played it and are repeating what they have heard elsewhere. I hope that this article will serve as a reliable reference to clear up the disinformation being spread regarding this game. Chaos Control was originally released for the Philips CD-i in 1995, and ported to Sega Saturn, Sony PlayStation, MS-DOS and Apple Macintosh soon after, and more recently to Steam in 2018. No console versions were released for the North American market, with releases only in Europe and Japan. The MS-DOS version was however published in North America by I-Motion, Infogrames' North American publishing division at the time...